TALISMAN BOARD GAME
Theme: Talisman is an adventure board game set in a high fantasy medieval world. Players have 14 characters to choose from all based on role playing archetypes, such as heroes, wizards, villains, thieves, monsters, etc. The game makes players feel they are traveling the world to find equipment, weapons, ancient relics, and companions that will help them on their quest to acquire the Crown of Command. Along the way they visit various locales in the worlds, battle each other and fantastic creatures to make their way to the top. |
Each player is trying to move from the outer world and ultimately to the inner world. Players wander the outer, middle, and inner worlds trying to acquire equipment, weapons, and companions. They will also improve statistics with equipment, companions, and encounters and battles with fantasy creatures and each other. Once they complete a Talisman quest, players will enter the inner world and face its challenges to finally reach the Portal of Power to claim the Crown of Command. Then the other players must race to stop this player before he eventually kills them all with the Command spell. |
Once players have a Talisman and have enough Strength or Craft to enter the Portal of Power, they will try to enter the Inner World. There they must face and survive the guardians there, like the Vampire's Tower and Werewolf before claiming the Crown of Command. Once a player claims the Crown of Command, they can cast the Command Spell, automatically forcing a player to lose a life. It then becomes a race for the Crown as the other players try to take the player with the Crown down before he finishes them all off |
To begin, players select a character card from among the 14 provided. Characters have basic statistics to start. These are Life [hit points], Strength [physical prowess], and Craft [Magic and Intelligence]. Some characters are naturally more gifted in combat and others in magic, while others are mix of the two. Additionally characters are often differentiated with unique abilities, starting equipment, and starting spells. This all makes the players actually feel different during play. In addition items and companions players acquire during play also add to statistics, increasing Strength, Craft, Life or adding new abilities, |
- The classic quest game featuring revised rules
- Includes finely detailed miniatures
- For Ages: 9+
- Number of Players: - 6
- Playing Time: 90 min.
£ 48.50
catan board games
Picture yourself in the era of discoveries: after a long voyage of great deprivation, your ships have finally reached the coast of an uncharted island. Its name shall be Catan! But you are not the only discoverer. Other fearless seafarers have also landed on the shores of Catan: the race to settle the island has begun! |
About the gameThe women and men of your expedition build the first two settlements. Fortunately, the land is rich in natural resources. You build roads and new settlements that eventually become cities. Will you succeed in gaining supremacy on Catan? Barter trade dominates the scene. Some resources you have in abundance, other resources are scarce. Ore for wool, brick for lumber - you trade according to what is needed for your current building projects. Proceed strategically! If you found your settlements in the right places and skillfully trade your resources, then the odds will be in your favor. But your opponents are smart too. |
Catan has won multiple awards and is one of the most popular games in recent history due to its amazing ability to appeal to experienced gamers as well as those new to the hobby. |
Points are accumulated by building settlements and cities, having the longest road and the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), he announces his total and claims the win |
Box Contains19 unique hexagonal terrain tiles
6 coastal frame pieces
9 extra harbor pieces
20 wooden settlements
16 wooden cities
60 wooden roads
95 resource cards
25 development cards
4 building costs cards
2 special bonus cards
18 number tokens
2 six-sided dice
1 wooden robber pawn
simple rules & almanac
6 coastal frame pieces
9 extra harbor pieces
20 wooden settlements
16 wooden cities
60 wooden roads
95 resource cards
25 development cards
4 building costs cards
2 special bonus cards
18 number tokens
2 six-sided dice
1 wooden robber pawn
simple rules & almanac
£ 22.99
PANDEMIC BOARD GAME
The game board depicts several major population centres on a stylised map of the Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the 'normal' spread of the infections. |
Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases which are spreading quickly and time is running out. If one or more diseases spread beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win! |
Different roles, same goals Lots of ways to lose, only one way to win |
There is only one way to beat Pandemic: cure the diseases, but there are numerous ways to lose. Run out of player cards, hit the outbreak limit or run out of disease cubes to place on the board. Play carefully and keep on top of potential outbreaks or the game will beat you. |
- From the phenominal board game designer Matt Leacock
- A fully co-operative board game where players win or lose together
- 7 unique role cards with different abilities add a twist to each new game
- Lots of ways to lose, but only one way to win
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- 35 Cards
- 12 Wooden cubes
- 12 Pawns 1Cure Marker
- 1 Purple tile
- 6 Plastic Petri Dishes
- 1 Sticker Sheet --This text refers to an out of print or unavailable edition of this title.
£ 31.95
Terraforming Mars BOARD GAME
The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establishing greenhouse gas industries to heat up the atmosphere. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Standard Projects are always available to complement your cards.
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. InTerraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. |
Your basic income, as well as your basic score, is based on your Terraform Rating (starting at 20), which increases every time you raise one of the three global parameters. However, your income is complemented with your production, and you also get VPs from many other sources. Each player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation (guess why) and consists of the following phases: |
1) Player order shifts clockwise.
2) Research phase: All players buy cards from four privately drawn.
3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table until all players pass.
4) Production phase: Players get resources according to their terraform rating and production parameters.
When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation!
1) Player order shifts clockwise.
2) Research phase: All players buy cards from four privately drawn.
3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table until all players pass.
4) Production phase: Players get resources according to their terraform rating and production parameters.
When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation!
- 1 Rules Booklet
- 1 Game Board
- 5 Player Boards
- 17 Corporation Cards
- 208 Project Cards
- 8 Reference Cards
- 200 Player Markers (transparent plastic cubes, 5 colours)
- 200 Resource Markers (opaque plastic cubes in gold, silver, and copper in different sizes)
- 3 Game Board Markers (big white plastic cubes)
- 9 Ocean Tiles
- 60 Greenery/City Tiles
- 11 Special Tiles
- 1 First Player Tile
£ 91.39
Ticket to Ride
With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Make your way across 1900s America Ticket to Ride is a cross-country train adventure. Players compete to connect different cities by laying claim to railway routes on a map of 20th century North America, visiting great cities and collecting points along the way. On each turn, players can collect cards of various types of train cars, purchase Destination Tickets or claim routes with pre-owned train cards.
The longer the route that has claimed, the more points they earn. Additional points are also added to those who fulfil Destination Tickets – goal cards that connect distant cities as well as to the one player who builds the longest continuous route. Inspired from a literature classic Paying tribute to Phileas Fogg’s expedition around the world, Ticket to Ride sets out to out to create the perfect setting for an impossible journey in a winner-takes-all competition. |
The objective: Who can travel by rail to the most cities in North America — in just 7 days. The journey begins immediately… Great quality pieces Ticket to Ride features high-quality illustrations and components including: an oversize board map of North America, 225 custom train cars, over 100 illustrated train cards, and wooden scoring markers as well as 30 destination tickets Simple Rules The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets, says Ticket to Ride designer, Alan R. Moon. The tension comes from being forced to bala |
- 1 Board Map
- 240 Colored Train Cars:
- 45 x Blue
- 45 x Red
- 45 x Green
- 45 x Yellow
- 45 x Black
- 15 x Extra Train Cars (3 x 5 Colors)
- 144 Illustrated Cards:
- 110 Train Cards (44 x 67 mm):
- 12 Box
- 12 Passenger
- 12 Tanker
- 12 Reefer
- 12 Freight
- 12 Hopper
- 12 Coal
- 12 Caboose
- 14 Locomotives
- 1 Summary Card
- 30 Destination Ticket Cards
- 1 Longest Continuous Path Bonus Card
- 2 Days of Wonder Promotional Cards
- 110 Train Cards (44 x 67 mm):
- 5 Wooden Scoring Markers (1 x 5 Colors)
- 1 Rules Booklet
£ 32.07
Carcassonne: New Edition Board Game
A simple but clever tile laying game that brings new challenges with every turn. Winner of the Spiel des Jahres 2001 Develop the area around Carcassonne through tactical tile placement and deploy your followers in various locations around it to best control the landscape. Each turn the area becomes larger as the players expand and add roads, fields, cities and cloisters. The players may also deploy their followers as thieves, farmers, knights and monks to control and score points. As the players have only a few followers, the wise player will plan his moves carefully and deploy followers when and where he can earn the most points.
Carcassonne is a clever tile-laying game based on the southern French city of Carcassonne, famous for its unique Roman and Medieval fortifications. The players develop the area around Carcassonne and deploy their followers on the roads, in the cities, in the cloisters, and in the fields while creating a perfect city landscape. With each tile placed, strategies will be tested and the skill of the players will determine who stands victorious. |
At the start of each turn, players draw and place a tile on the board with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof and it must be placed adjacent to tiles that have already been played, in such a way that all connects correctly - cities are connected to cities, roads to roads, etc. Having placed a tile, the player can then decide to place one of his meeple followers (Wooden people tokens) on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk or on the grass as a farmer. When that area is complete, that follower scores points is returned to the owner’s hand. |
This edition also includes 2 free expansions - The River which consists of 12 tiles that are laid at the start of the game and can dramatically change tile placement for the rest of the game, and it also comes with the new Mini-expansion The Abbot. Since its release in 2001, Carcassonne's popularity has led to the creation of several expansions which allow for the exploration of new aspects of the game such as the addition of trading or different building tiles
Az elegánsan egyszerű játékmenet révén a játékosok intenzív stratégiai és taktikai döntéseket hoznak minden alkalommal, Carcassonne számos díjat nyert az évek során, köztük az elkényeztetett Spiel des Jahres (Game of the Year) elindítása után 2001-ben
Az elegánsan egyszerű játékmenet révén a játékosok intenzív stratégiai és taktikai döntéseket hoznak minden alkalommal, Carcassonne számos díjat nyert az évek során, köztük az elkényeztetett Spiel des Jahres (Game of the Year) elindítása után 2001-ben
72 Land tiles
12 River tiles
1 scoreboard
40 followers in 5 colors
5 abbots in 5 colors
1 rulebook
1 supplementary sheet
- The classic award-winning game is back with a whole new look
- Entirely redesigned and modernised, this edition includes two expansions: The River and the Abbot
- 35 minute playing time
- 2 to 5 players
72 Land tiles
12 River tiles
1 scoreboard
40 followers in 5 colors
5 abbots in 5 colors
1 rulebook
1 supplementary sheet